Wednesday, April 8, 2015

Dorm Safety Script


Open on an empty screen. The title text slides in onto the screen.

Text: The Yellow House

SFX: Crowd noises

Fade in on a scene of a burning building. Our four characters are standing on the sidewalk, watching it burn. There’s a fire truck and an ambulance out front. It’s a mess.

SFX: Fire crackling, ambulance/fire truck sirens

Text appears as the top of the screen.

Text: This is college housing.

The text switches.

Text: Two painters and a sculptor live here.

Cut to a blank screen, with only the text appearing on it.

Text: How did this happen?

Rewind Effect (everything that is about to occur going backwards at a high speed)

SFX: Rewind noises

Stop on an exterior view of the house. It is cut in half so we can see everyone moving and bustling inside, like a dollhouse.

Music starts: “The Hall of the Mountain King”

Zoom in on the attic, where we see Painter 1 painting. They have a fan beside their work space. We can see their open materials behind them, creating fumes. Fumes appear as colored specs.

SFX: Fan noises, painting noises

Pan down through the ceiling to the floor below. We come into a kitchen scene, where Painter 2 (who is wearing massive headphones) is currently painting and eating. They are also creating fumes.

SFX: Dull bass can be head through his headphones.

Pan down again into the basement, where we see the sculptor working on a big sculpture. They pick up a giant tube of wood glue and use it to glue the piece together. This also creates fumes.

SFX: Gross spurting noise

Quick pan (blur effect) up into the attic. We’re back to Painter 1. They go to pick up their jar of turpenoid, but they drop it onto the floor. The glass shatters and turpenoid goes everyone. Fumes escape and spread.

SFX: Crashing, glass clinking.

Faster pan down to Painter 2. They get up, walk over to the kitchen sink, and pour their turpenoid down the drain.

SFX: Water pouring

*If there’s time at the end* We cut to the side of the pipe. We can see through it, and watch the liquid go down. We pan and follow it. Cut again to the ocean, where we see the turpenoid come out of a pipe and splash into the water. A few fish come to the surface, belly-up and dead.

SFX: Dead fish sound

Pan down to below the ocean’s surface, and we see water being sucked back into another pipe. We cut into the pipe, and with a similar pan as before, we follow the liquid up through the pipes, up into the faucet, and into a cup. Zoom out to show Painter 2 now pouring a drink. They drink the nasty water, and then put the glass into the sink.

SFX: Water pouring, gulp, clink as glass goes into the sink

*Back to main*

Painter 2 then walks over to the garbage and throws an oily rag away.

SFX: Trash noise.

Fast pan down into the basement. The sculptor is now spray painting their sculpture. Fumes are literally everywhere.

SFX: Spray noises

Very fast pan back up to the attic with Painter 1. They trip, fall, and everything crashes.

SFX: Tripping, crashing, thuds, etc.

Very fast pan down to the second Painter. The sink is exploding and the trash has caught on fire. Painter 2 looks appropriately freaked out.

SFX: Explosion, fire burst, burning

Very fast pan to the basement, where the sculpture tips over and falls on the sculpture.

SFX: CRASH

Hard cut to the outside of the building. Everything’s on fire, people are running around, panicking, and it’s absolute freaking chaos.

SFX: Absolute chaos noises.

Text appears on the screen.

Text: What can they do next time to prevent this?

The scene drops out and we are left with a text card.

Text: Next time…

Cut to a diptych. On one half, we can see the two painters painting in a studio. On the other side, the sculptor is working in a studio as well. Both have proper ventilation, and the fumes are flowing out of them.

Text: Now they’ll only work in the studios, where there is proper ventilation.

Pan over to the painter panel (the sculptor panel moves out), where one of the painters gets up, picks up their turpenoid, and goes to clean up. Text appears.

Text: They’ll seal up their turpenoid in a fully closed and labelled container.

They walk over to the Yellow Cabinet (pan with the walk). They open the door and put their container away.

Text: These cabinets limit the oxygen flow so nothing can spontaneously combust.

They close the door.

Text: But it only works if you close the door.

SFX: Close

The painter two comes up behind painter one. Painter one turns to them and they share an awesome high five.

SFX: Slap

Cut to a title card.

Text: Keep your work and living space separate.

Text: Use the studios

Fade out. Credits roll.

1 comment:

  1. I've copied from the start of my comments, which are in caps:


    SFX: Absolute chaos noises.
    Text appears on the screen.

    Text: What can they do next time to prevent this?
    HOW TO PREVENT THIS?
    WANT TO PREVENT THIS?
    HOW COULD THIS HAVE BEEN PREVENTED? (I LIKE THIS ONE—IT KEEPS YOUR APOCOLYPTIC TONE

    The scene drops out and we are left with a text card.

    Text: Next time… IS THIS NEEDED? GO RIGHT TO DIPTYCH INSTEAD OF 2 TEXT CARDS IN A ROW?

    Cut to a diptych. On one half, we can see the two painters painting in a studio. On the other side, the sculptor is working in a studio as well. Both have proper ventilation, and the fumes are flowing out of them.

    Text: Now they’ll only work in the studios, where there is proper ventilation.

    WORK ONLY IN STUDIOS, WITH PROPER VENTILATION.-

    WORK IN STUDIOS—THEY HAVE REAL VENTILATION

    Pan over to the painter panel (the sculptor panel moves out), where one of the painters gets up, picks up their turpenoid, and goes to clean up. Text appears.

    Text: They’ll seal up their turpenoid in a fully closed and labelled container.
    SEAL TURPENOID IN A CLOSED & LABELLED JAR

    They walk over to the Yellow Cabinet (pan with the walk). They open the door and put their container away.

    Text: These cabinets limit the oxygen flow so nothing can spontaneously combust.
    1-STORE TURPENOIDS IN A YELLOW CABINET AND SHUT THE DOOR

    2-COMBUSTION NEEDS OXYGEN--THESE CABINETS SEAL OUT OXYGEN

    They close the door.

    Text: But it only works if you close the door.
    1-THE DOOR KEEPS OUT OXYGEN—NO OXYGEN, NO FIRE

    2-BUT ONLY IF THE DOOR IS CLOSED TIGHTLY

    SFX: Close

    The painter two comes up behind painter one. Painter one turns to them and they share an awesome high five. WHAT HAPPENED TO THE SCULPTOR –WANT TO BRING THEM IN ON THE HIGH FIVE?

    SFX: Slap

    Cut to a title card.

    Text: Keep your work and living space separate.

    Text: Use the studios ? DECIDE IF YOU’RE USING ENDING PUNCTUATION OR NOT—EITHER IS FINE, BUT YOU NEED TO CHOOSE.

    Fade out. Credits roll. GREAT SCRIPT !!


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