Open on an empty screen. The title text slides in onto the
screen.
Text: The Yellow House
SFX: Crowd noises
Fade in on a scene of a burning building. Our four
characters are standing on the sidewalk, watching it burn. There’s a fire truck
and an ambulance out front. It’s a mess.
SFX: Fire
crackling, ambulance/fire truck sirens
Text appears as the top of the screen.
Text: This is college housing.
The text switches.
Text: Two painters and a sculptor live here.
Cut to a blank screen, with only the text appearing on it.
Text: How did this happen?
Rewind Effect (everything that is about to occur going
backwards at a high speed)
SFX: Rewind
noises
Stop on an exterior view of the house. It is cut in half so
we can see everyone moving and bustling inside, like a dollhouse.
Music starts: “The Hall of the Mountain King”
Zoom in on the attic, where we see Painter 1 painting. They
have a fan beside their work space. We can see their open materials behind
them, creating fumes. Fumes appear as colored specs.
SFX: Fan noises,
painting noises
Pan down through the ceiling to the floor below. We come
into a kitchen scene, where Painter 2 (who is wearing massive headphones) is currently
painting and eating. They are also creating fumes.
SFX: Dull bass
can be head through his headphones.
Pan down again into the basement, where we see the sculptor working
on a big sculpture. They pick up a giant tube of wood glue and use it to glue
the piece together. This also creates fumes.
SFX: Gross
spurting noise
Quick pan (blur effect) up into the attic. We’re back to
Painter 1. They go to pick up their jar of turpenoid, but they drop it onto the
floor. The glass shatters and turpenoid goes everyone. Fumes escape and spread.
SFX: Crashing,
glass clinking.
Faster pan down to Painter 2. They get up, walk over to the
kitchen sink, and pour their turpenoid down the drain.
SFX: Water
pouring
*If there’s time at the end* We cut to the side of the pipe.
We can see through it, and watch the liquid go down. We pan and follow it. Cut
again to the ocean, where we see the turpenoid come out of a pipe and splash
into the water. A few fish come to the surface, belly-up and dead.
SFX: Dead fish
sound
Pan down to below the ocean’s surface, and we see water
being sucked back into another pipe. We cut into the pipe, and with a similar pan
as before, we follow the liquid up through the pipes, up into the faucet, and
into a cup. Zoom out to show Painter 2 now pouring a drink. They drink the
nasty water, and then put the glass into the sink.
SFX: Water
pouring, gulp, clink as glass goes into the sink
*Back to main*
Painter 2 then walks over to the garbage and throws an oily
rag away.
SFX: Trash noise.
Fast pan down into the basement. The sculptor is now spray
painting their sculpture. Fumes are literally everywhere.
SFX: Spray noises
Very fast pan back up to the attic with Painter 1. They
trip, fall, and everything crashes.
SFX: Tripping,
crashing, thuds, etc.
Very fast pan down to the second Painter. The sink is
exploding and the trash has caught on fire. Painter 2 looks appropriately
freaked out.
SFX: Explosion,
fire burst, burning
Very fast pan to the basement, where the sculpture tips over
and falls on the sculpture.
SFX: CRASH
Hard cut to the outside of the building. Everything’s on
fire, people are running around, panicking, and it’s absolute freaking chaos.
SFX: Absolute
chaos noises.
Text appears on the screen.
Text: What can they do next time to prevent this?
The scene drops out and we are left with a text card.
Text: Next time…
Cut to a diptych. On one half, we can see the two painters
painting in a studio. On the other side, the sculptor is working in a studio as
well. Both have proper ventilation, and the fumes are flowing out of them.
Text: Now they’ll only work in the studios, where
there is proper ventilation.
Pan over to the painter panel (the sculptor panel moves out),
where one of the painters gets up, picks up their turpenoid, and goes to clean
up. Text appears.
Text: They’ll seal up their turpenoid in a fully
closed and labelled container.
They walk over to the Yellow Cabinet (pan with the walk).
They open the door and put their container away.
Text: These cabinets limit the oxygen flow so nothing
can spontaneously combust.
They close the door.
Text: But it only works if you close the door.
SFX: Close
The painter two comes up behind painter one. Painter one
turns to them and they share an awesome high five.
SFX: Slap
Cut to a title card.
Text: Keep your work and living space separate.
Text: Use the studios
Fade out. Credits roll.