Monday, April 27, 2015


What we did over the weekend:


-Animated the last scene of the painter putting the turpeniod into the yellow cabinet and closing the door
-Animated the high five
-Animated the majority of the big pan scene
-Made the animation of the person putting the oily rag into the red bin smoother
-Did post-production so that the animated files would just need to be plugged in
-Spelling was checked and fixed




Plans for today:

-Finalize the big pan scene
-Decide on happy music for when things go right (Decided on "Life of Riley")
-Export and plug everything into premier
-Fix anything that needs to be lengthened or needs to be smoother

Wednesday, April 22, 2015

Plan going into weekend

Michelle- complete yellow cabinet scene
Patrick and Kaitlyn-keep working on multi-pan scene (note: add injured sculptor)
Shannon- find new happy music, louder crash, coughing

Progress report- in class April 22 10:38am


Progress update

Michelle- working on Yellow Cabinet scene with edited Yellow Cabinet

Kaitlyn- working on multi-pan animation

Patrick- working on multi-pan animation

Vicki- working on prop edits

Shannon- writing email invitation

Phill- working on post production and doing sound tests

Monday, April 20, 2015

Finished animatic


Work update from Monday meeting

Completed scenes
Opening scene with fire trucks etc
Studio scene
Red bin scene

In progress scenes
Yellow cabinet
Multi-pan scene
Rewind scene

Wednesday, April 15, 2015

Updated storyboard


Meeting in Animation Lab 30- Monday the 20th- 12:00

Work Plan for Today and Going Forwards- April 15




8:52 AM 
April 15


Kaitlyn- Creating animatic 

Shannon- Finishing storyboard

Vicky- Finishing characters / helping with animatic 

Patrick- Finalizing prop designs

Phil- Final edits to Ergo "Jamie and Taylor" animation 

Michelle- Editing and finalizing sounds



Going Forwards


Before Wednesday- 75% animation completed

Wednesday 22- Complete the last 25% 

Monday 27- Complete all Post-Production 

Wednesday 29- Project Due

Monday, April 13, 2015

Wednesday, April 8, 2015

Dorm Safety Script


Open on an empty screen. The title text slides in onto the screen.

Text: The Yellow House

SFX: Crowd noises

Fade in on a scene of a burning building. Our four characters are standing on the sidewalk, watching it burn. There’s a fire truck and an ambulance out front. It’s a mess.

SFX: Fire crackling, ambulance/fire truck sirens

Text appears as the top of the screen.

Text: This is college housing.

The text switches.

Text: Two painters and a sculptor live here.

Cut to a blank screen, with only the text appearing on it.

Text: How did this happen?

Rewind Effect (everything that is about to occur going backwards at a high speed)

SFX: Rewind noises

Stop on an exterior view of the house. It is cut in half so we can see everyone moving and bustling inside, like a dollhouse.

Music starts: “The Hall of the Mountain King”

Zoom in on the attic, where we see Painter 1 painting. They have a fan beside their work space. We can see their open materials behind them, creating fumes. Fumes appear as colored specs.

SFX: Fan noises, painting noises

Pan down through the ceiling to the floor below. We come into a kitchen scene, where Painter 2 (who is wearing massive headphones) is currently painting and eating. They are also creating fumes.

SFX: Dull bass can be head through his headphones.

Pan down again into the basement, where we see the sculptor working on a big sculpture. They pick up a giant tube of wood glue and use it to glue the piece together. This also creates fumes.

SFX: Gross spurting noise

Quick pan (blur effect) up into the attic. We’re back to Painter 1. They go to pick up their jar of turpenoid, but they drop it onto the floor. The glass shatters and turpenoid goes everyone. Fumes escape and spread.

SFX: Crashing, glass clinking.

Faster pan down to Painter 2. They get up, walk over to the kitchen sink, and pour their turpenoid down the drain.

SFX: Water pouring

*If there’s time at the end* We cut to the side of the pipe. We can see through it, and watch the liquid go down. We pan and follow it. Cut again to the ocean, where we see the turpenoid come out of a pipe and splash into the water. A few fish come to the surface, belly-up and dead.

SFX: Dead fish sound

Pan down to below the ocean’s surface, and we see water being sucked back into another pipe. We cut into the pipe, and with a similar pan as before, we follow the liquid up through the pipes, up into the faucet, and into a cup. Zoom out to show Painter 2 now pouring a drink. They drink the nasty water, and then put the glass into the sink.

SFX: Water pouring, gulp, clink as glass goes into the sink

*Back to main*

Painter 2 then walks over to the garbage and throws an oily rag away.

SFX: Trash noise.

Fast pan down into the basement. The sculptor is now spray painting their sculpture. Fumes are literally everywhere.

SFX: Spray noises

Very fast pan back up to the attic with Painter 1. They trip, fall, and everything crashes.

SFX: Tripping, crashing, thuds, etc.

Very fast pan down to the second Painter. The sink is exploding and the trash has caught on fire. Painter 2 looks appropriately freaked out.

SFX: Explosion, fire burst, burning

Very fast pan to the basement, where the sculpture tips over and falls on the sculpture.

SFX: CRASH

Hard cut to the outside of the building. Everything’s on fire, people are running around, panicking, and it’s absolute freaking chaos.

SFX: Absolute chaos noises.

Text appears on the screen.

Text: What can they do next time to prevent this?

The scene drops out and we are left with a text card.

Text: Next time…

Cut to a diptych. On one half, we can see the two painters painting in a studio. On the other side, the sculptor is working in a studio as well. Both have proper ventilation, and the fumes are flowing out of them.

Text: Now they’ll only work in the studios, where there is proper ventilation.

Pan over to the painter panel (the sculptor panel moves out), where one of the painters gets up, picks up their turpenoid, and goes to clean up. Text appears.

Text: They’ll seal up their turpenoid in a fully closed and labelled container.

They walk over to the Yellow Cabinet (pan with the walk). They open the door and put their container away.

Text: These cabinets limit the oxygen flow so nothing can spontaneously combust.

They close the door.

Text: But it only works if you close the door.

SFX: Close

The painter two comes up behind painter one. Painter one turns to them and they share an awesome high five.

SFX: Slap

Cut to a title card.

Text: Keep your work and living space separate.

Text: Use the studios

Fade out. Credits roll.

Color Palette

Today we worked out a color palette for the dorm safety animation. We'll give an update if anything changes as we move along into production.

Monday, April 6, 2015

Update for 4/6

A lot of things were discussed and hashed out during class today. Stacy came in and answered all of our questions regarding the topic of dorm safety, so we feel properly educated on the subject. Afterward, we all sat down and discussed a potential look for the environment/backgrounds on the piece, along with story structure. We wrote down all the things we wanted to touch on and sorted them into main "story beats". We decided that it would be our best bet if everyone took a crack at creating their own version of the story. Therefore, for Wednesday, we're all going to prepare a storyboard (and/or a script, if the individual feels that their interpretation needs it) of our own individual ideas on what the piece might look like. From there, we'll all evaluate what we've come up with, and hopefully take the best features of each to create a final, fully realized storyboard. More updates on a more concrete story will likely come at the end of that Wednesday's class, hopefully giving us a good launching point for moving forward.

Quick stick figure doodles for two of the three characters


I forgot to bring my tablet to class so this looks really sloppy, but. The general idea is there, I would think. I added eyes, but do you guys think we should go without? I'll work on Neil for Wednesday.

Wednesday, April 1, 2015

Meeting plans and decision

DUE DATE IS APRIL 29

doing the dorm safety rather than the yellow cabinets because there is more to look at

-Ideas dorm safety
  • stick figure animation
  • safety about the toxicity of the supplies of the turpenoid
  • simple look/ modern
  • first week storyboarding and prop design
  • hashed out props and key poses before hand and filled in animation
  • change the color scheme (more yellow)  
  • dorm has a lot of opportunity to have more comedy
  • same text narration  
  • Wrong and then he does it right (Rewind as an option)
  • Jamie and Taylor with the same roommate and they both get sicker and sicker
  • Turpenoid not turpentine
  • maybe have someone  come in from Housing life or an RA come and talk about the dorm safety
  • glasses  and no glasses (figure indicator)
  • hats or no hats

  • A back story of his telling his story of almost burning down the school. Then it goes back  in time to the story


-Work
  • Phil- animatic
  • Michelle and Shannon- storyboarding and prop design

Plans for monday


-look up some facts about dorm safety